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Noise Falloff
falloffs/noise-falloff·v1.4.0
IN:1 OUT:1
SUMMARY
The Noise Falloff generates a Falloff Attribute from a procedural noise field, allowing you to sculpt organic variation across POPX or regular POP geometry. It supports 2D/3D/4D Perlin and Simplex noise with full harmonic, amplitude, exponent, and offset controls.
A full transform stack (Translate, Rotate, Scale, Pivot) positions the noise field in world space, and the 4D modes expose a Translate 4D parameter for animating through the additional dimension.
Falloff combine operations, remap controls, and an optional preview ramp match the rest of the falloff family so this operator drops cleanly into any falloff chain.
PARAMETERS
PAGENoise
PAGETransform
PAGEFalloff
PAGERemap
PAGECommon
INPUTS
Input 0
POP – POPX/POP GeometryOUTPUTS
Output 0
POP – POPX_out1
