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Combine Falloff

falloffs/combine-falloff·v1.5.1
IN:2  OUT:1

Combine Falloff reads one falloff attribute per Falloff block, from the matching input or the block's In POP(s) parameter, scales it by the block's Gain and folds the sources in order with the Combine Operation: Add, Subtract, Multiply, Divide, Screen, Overlay, Maximum or Minimum. The result is written to the Output Falloff Attribute on the points of the first input, so every source needs the same point count.

Swap Operation Order reverses the operands, and adding Falloff blocks layers more sources, for example a Shape Falloff masked by a Noise Falloff. Preview Falloff colors the points by the combined result through the Heatmap, Blackbody, Infrared or a custom ramp.

PAGECombine
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Swap Operation OrderSwaporderSwaps the order of the operands. A operation B is changed to B operation A.
Output Falloff AttributeOutputfalloffattrName of the attribute the falloff is written to.
FalloffFalloffsStart of Sequential Parameter Blocks for the falloffs to combine. Each block is a POP, a falloff attribute and a gain.
In POP(s)Falloffs0popA reference to a POP holding the falloff attribute.
Falloff AttributeFalloffs0falloffattrName of the falloff attribute to read from the POP.
GainFalloffs0gainSets the multiplier on this falloff before it is combined.
In POP(s)Falloffs1popA reference to a POP holding the falloff attribute.
Falloff AttributeFalloffs1falloffattrName of the falloff attribute to read from the POP.
GainFalloffs1gainSets the multiplier on this falloff before it is combined.
PAGEFalloff
Preview FalloffPreviewfalloffEnable coloring the points by the falloff.
Open Custom Ramp EditorOpencustomrampeditorOpen the editor of the custom preview ramp.
Reset Custom RampResetcustomrampResets the custom preview ramp.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry 1
Input 1 POP - POPX/POP Geometry 2
Output 0 POP - POPX/POP Geometry