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Force
modifiers/force·v1.5.1
IN:1 OUT:1
SUMMARY
The Force operator sums all forces at each point's position and writes the result to PartForce (or another Output Attribute), adding to the incoming value or replacing it. Force types include Radial, Directional, Vortex, Tornado, Planar, Line, Turbulence (curl noise), Drag and Spring, each with a viewport guide.
A distance falloff (Linear, Smooth or Inverse Distance) and an optional POPX falloff attribute shape where the force acts, and a Specification POP turns each of its points into a separate force with per-point overrides. Place it before a Particle POP target or inside a simulation's feedback loop; Rotate to Force can also turn POPX instances along their force.
PARAMETERS
PAGEForce
PAGEFalloff
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryOUTPUTS
Output 0
POP - POPX/POP Geometry
