Move Along Mesh
The Move Along Mesh attaches each instance to a mesh from the second input or the Mesh parameter, at the nearest point or scattered over the surface, and keeps its offset in the surface frame. In Advect mode (Initialize, then Start) instances slide along the mesh's Up direction by Speed and are snapped back onto the surface each frame, aligned to its normal, and a Target Feedback Loop POP lets you build your own loop around it. In Simple mode every input point is snapped onto the mesh at its own position each frame, so points you move yourself stay on the surface.
Pair it with Orient Mesh to shape the walking directions with swirling, curl noise and blur. Enable Life Time to rebirth instances at their attach point, Scale by Age to scale them over their life, and Enable Point Relax to keep them from piling up.
POP - POPX/POP GeometryPOP - Mesh to Attach ToPOP - POPX/POP Geometry
