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Pivot

modifiers/pivot·v1.5.1
IN:1  OUT:1

The Pivot moves the pivot of each instance, the point it rotates and scales around, so instances of different sizes and shapes transform from the same relative position. Modes are Center Pivot, Align to BBox (a side of the bounds, in local or world axes), Shift Pivot, Set Pivot (Local) and Set Pivot (World).

With Pivot Only the geometry stays in place and only the pivot moves; with it off, the geometry moves so the new pivot sits on the instance position. Do Falloff blends from the old pivot to the new one per instance for spatially varying adjustments.

PAGEPivot
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Do FalloffDofalloffWeight the effect on each point by the Falloff Attribute.
Falloff AttributeFalloffattrThe point attribute, 0 to 1, that weights the effect.
Pivot OnlyPivotonlyWhen on, only the pivot moves and the geometry stays in place. When off, the geometry moves so its new pivot sits on P.
Local SpaceLocalspaceWhen on, Align to BBox and Shift Pivot use the local axes. When off, the world axes are used.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry