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Relax
modifiers/relax·v1.5.1
IN:1 OUT:1
SUMMARY
The Relax pushes overlapping instances apart, giving each a radius from its Scale and PointScale or a fixed Point Radius Scale, and moving it away from up to Max Neighbors within Max Relax Radius. In Simple mode it relaxes once per frame from the input, while Advect (Initialize, then Start) keeps pushing frame after frame until the points settle.
Attract Position and Attract Strength pull the points toward a place, and a collider keeps them outside or inside a shape or projects them onto its surface: a POP mesh (ray traced, Windows only) or a field carrying a signed distance attribute. Do Falloff blends each point between its input and relaxed position, and the push can be output as a force attribute.
PARAMETERS
PAGERelax
PAGECollisions
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryOUTPUTS
Output 0
POP - POPX/POP Geometry
