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Stepper

modifiers/stepper·v1.5.1
IN:1  OUT:1

The Stepper operator snaps each packed point's position, rotation, scale and one float attribute to steps, per axis. Each channel uses the Quantize POP's modes: Floor, Round or Ceiling to a Step and Offset, or a comparison against a Compare value that outputs 1 or 0.

Use it for grid-snapped positions, angles stepped to right angles in a chosen Rotate Order, quantized scales or thresholded attributes. The result is blended from the incoming value by a POPX falloff, and plain POP geometry is supported for positions and the float attribute.

PAGEStepper
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Do FalloffDofalloffWeight the effect on each point by the Falloff Attribute.
Falloff AttributeFalloffattrThe point attribute, 0 to 1, that weights the effect.
PAGEPosition
StepPosstepDetermines the step value used in quantization.
OffsetPosoffsetDetermines the offset value used in quantization.
ComparePoscompareSets the compare value for boolean quantize operations.
PAGERotation
StepRotstepDetermines the step value used in quantization.
OffsetRotoffsetDetermines the offset value used in quantization.
CompareRotcompareSets the compare value for boolean quantize operations.
PAGEScale
StepScalestepDetermines the step value used in quantization.
OffsetScaleoffsetDetermines the offset value used in quantization.
CompareScalecompareSets the compare value for boolean quantize operations.
PAGEOther
Attribute (Float)AttrThe float attribute to step.
StepOtherstepDetermines the step value used in quantization.
OffsetOtheroffsetDetermines the offset value used in quantization.
CompareOthercompareSets the compare value for boolean quantize operations.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry