| [+]Solver Mode | Solvermode | Simple sets PartVel to the attractor velocity each frame for a particle system downstream. Advect moves the points in a feedback loop. |
| Target Feedback Loop POP | Targetpop | A reference to a POP node downstream in the network whose data is retrieved one frame later. P and PartVel are read back. |
| [+]Strange Attractor | Strangeattractor | Selects the system of equations the points follow and loads its usual coefficients, center, scale and rate. Custom uses the Custom Attractor DAT. |
| Custom Attractor DAT | Customsa | Sets the DAT holding the custom attractor function, which returns how fast a point moves along each axis. |
| Generate Custom DAT | Generatedat | Copies a Custom Attractor DAT template (the Lorenz system) next to the operator and selects it. |
| Coefficient A | Coeffa | Sets coefficient A of the equations. Set by the chosen attractor, editable with Custom. |
| Coefficient B | Coeffb | Sets coefficient B of the equations. Set by the chosen attractor, editable with Custom. |
| Coefficient C | Coeffc | Sets coefficient C of the equations. Set by the chosen attractor, editable with Custom. |
| Coefficient D | Coeffd | Sets coefficient D of the equations. Set by the chosen attractor, editable with Custom. |
| Coefficient E | Coeffe | Sets coefficient E of the equations. Set by the chosen attractor, editable with Custom. |
| Coefficient F | Coefff | Sets coefficient F of the equations. Set by the chosen attractor, editable with Custom. |
| [+]Center | Center | The point of the attractor placed at the origin, in its own units. Set by the chosen attractor; editable with Custom. |
| Scale | Attractorscale | Scales the attractor to world units. Set by the chosen attractor, editable with Custom. |
| Rate | Rate | Sets the attractor time per second. Set by the chosen attractor, editable with Custom. |
| Time Scale | Timescale | Speed multiplier on the time step. 0 freezes and 2 doubles. |
| Time Step | Timestep | The time step per frame in seconds, 1 divided by the cook rate (read-only). Time Scale multiplies it. |
| Substeps | Substeps | RK4 integration steps per 1/60 second (more per frame below 60 FPS, so each step keeps its length). More substeps follow the attractor more accurately. |
| Respawn | Respawn | In Advect mode, a point that leaves the Respawn Radius or blows up restarts from its input position. |
| Respawn Radius | Respawnradius | Sets the distance from the origin, in world units, past which a point respawns. |
| Initialize | Initializepulse | Initializes the POP from its input and parameters. |
| Start | Startpulse | Start the simulation from the initialized state. |
| Play | Play | Pause or play the feedback loop. |
| Step | Steppulse | Advance the simulation by one frame while paused. |