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Clip
tools/clip·v1.5.1
IN:1 OUT:1
SUMMARY
The Clip operator cuts plain POP geometry the way a Clip SOP does. Triangles and quads that cross the cut get new points on the crossing edges and are re-triangulated, so the boundary is exact instead of stepping by whole primitives, and the seam is fused so the cut edge stays watertight.
Clip By Plane uses a list of Plane blocks, each placed by Origin and Direction or by Translate and Rotate and offset by Distance, cut in turn; Clip By Attribute follows the iso-contour of a point attribute at Clip Value, so a POPX falloff can shape the cut. Keep the Above side, the Below side, or Both tagged in groups, and use Snapping Tolerance to avoid slivers near the cut.
PARAMETERS
PAGEClip
PAGECommon
INPUTS
Input 0
POP - GeometryOUTPUTS
Output 0
POP - Geometry
