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Constraints Merge
tools/constraints-merge·v1.5.1
IN:2 OUT:3
SUMMARY
Constraints Merge joins any number of simulated objects before a Nexus solver. Wire in only each object's geometry: for every input the operator finds the nearest Constraints, Constraint Property or Constraints Merge operator upstream, fetches its constraints and target geometry, and outputs merged Geometry, Constraints and Target Geometry streams.
Point references in the constraints, welds and pieces are renumbered on the GPU so each object keeps its own connections in the merged stream. Build cloth, soft bodies or hair separately with their own constraint settings, then merge them so they simulate and collide together; Visualize Constraints draws the merged constraints as lines.
PARAMETERS
PAGEMerge
PAGECommon
INPUTS
Input 0
POP - Geometry 1Input 1
POP - Geometry 2OUTPUTS
Output 0
POP - GeometryOutput 1
POP - ConstraintsOutput 2
POP - Target Geometry
