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Extract Attributes

tools/extract-attributes·v1.5.1
IN:1  OUT:1

Extract Attributes reads the packed transform of each POPX Geometry point and writes its rotation as Orient, N, Up and Euler angles in degrees, and its axis scales as Scale; Pivot passes through. The result works as template points for a Copy POP or Geometry COMP instancing, and it is the complement of Apply Attributes.

Extract Full Transform also writes the rotation as a 3x3 RotMat matrix attribute. Extract POPX Orient includes each piece's rest frame in the extracted rotation, so the frame lines up with the piece's own axes, which matters for pieces such as Explode fragments that were not aligned when packed.

PAGEExtract
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Extract Full TransformExtractfullxformEnable also writing RotMat, the extracted rotation as a 3x3 matrix.
Extract POPX OrientExtractpopxorientCompose each piece's rest frame into the extracted rotation, giving the piece's own frame. When off, only the packed rotation is extracted.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry