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Light

tools/light·v1.5.1
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Light is a Light COMP for scenes rendered by the Aura Render Engine. Aura uses the Light operators matched by its Lights parameter, and Affected Geometry and Excluded Geometry limit which Geometry operators each light illuminates.

Each light sets color, dimmer, physical or legacy falloff, shadows with a softness radius, and its diffuse, specular and fog scattering contributions. Spot lights add cone controls, area lights add a beam angle, double sided emission and area normalization, and a map can be projected from the light or used as the HDR image of an Environment Light. Visible to Camera follows the COMP's render flag.

PAGELight
DimmerDimmerMultiplies the intensity of the light.
AttenuatedAttenuatedEnables distance-based light intensity falloff.
Attenuation StartAttenuationstartDistance at which light attenuation begins.
Attenuation EndAttenuationendDistance at which light attenuation reaches zero.
Attenuation RolloffAttenuationexpSets the exponent of the attenuation rolloff curve.
Cone AngleConeangleSets the cone angle of a spot light. Angles are given in degrees.
Cone DeltaConedeltaSets the width of the soft falloff at the cone edge of a spot light.
Cone RolloffConerollSets the intensity falloff curve of a spot light toward its cone edge.
Normalize by AreaNormareaArea lights: the Dimmer sets the total emitted light, so resizing the panel keeps the scene brightness.
Double SidedDoublesidedMakes area and spot lights emit from both sides of the surface.
Beam AngleBeamangleSets how far an area light spreads around its panel normal, in degrees. 180 emits over the full hemisphere.
Beam DeltaBeamdeltaSets the width of the soft edge outside the Beam Angle of an area light, in degrees.
Projection / Environment MapProjmapSets the texture projected from the light, or the HDR environment map of an Environment Light.
Projection AmountProjamountBlends the projection map with white: 1 projects the full map, 0 ignores it.
HDRIHdriEnable when the map is HDR or linear. Off treats it as sRGB.
Cast ShadowsCastshadowsEnable shadow casting in Aura.
Shadow SoftnessShadowsoftSets the radius of the light source in world units. Larger values give softer shadow edges, 0 gives a hard point light.
Diffuse ContributionDiffusecontribControls how much this light contributes to diffuse shading.
Specular ContributionSpecularcontribControls how much this light contributes to specular reflections.
Scattering IntensityScatterintSets how strongly this light scatters in the Aura fog. Set to 0 for no beams from this light.
Visible to CameraVisibletocameraEnable visibility to the camera in Aura.
Visible to ReflectionsVisiblereflEnable visibility in reflections in Aura.
Surface Casts ShadowsSurfshadowsMakes the visible panel of an area light block other lights, casting shadows like any surface. Needs Visible to Camera.
Affected GeometryAffectgeoSets the POPX Geo operators this light illuminates. Accepts a pattern of operators, empty lights all of them.
Excluded GeometryExcludegeoSets the POPX Geo operators this light does not illuminate. Accepts a pattern of operators.
PAGECommon
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.