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Visualize Frame

tools/visualize-frame·v1.5.1
IN:1  OUT:1

Visualize Frame instances a small axis tripod on every point, X in red, Y in green and Z in blue, and passes the input through unchanged. For POPX Geometry the frame is each instance's current rotation combined with its rest frame; for a plain POP it is the Orient quaternion, such as the output of Orient Mesh or Orient Curve, and other points show the world axes.

Use it to check how rotations, Local Space transforms and Reorient affect a chain. Length Scale sets the size of the axes to match the scale of the geometry.

PAGEVisualize Frame
Length ScaleLengthscaleSets the length of the guide lines.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry