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Attribute Falloff

falloffs/attribute-falloff·v1.5.1
IN:1  OUT:1

Attribute Falloff reads a float attribute the points already carry, or a single component such as P(1), and writes it as the falloff weight the modifiers downstream act by. Built-in values such as the point index work too, and the points pass through untouched when the attribute is missing.

Like every POPX falloff, it adds optional Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result. It works on POPX Geometry and plain POPs alike.

PAGEAttribute
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
PAGEFalloff
Combine Falloff AttributeCombattrscopeSets the existing falloff attribute to combine with.
Swap Operation OrderSwaporderSwaps the order of the operands. A operation B is changed to B operation A.
Combine StrengthCombstrengthSets the blend of the combine operation, from 0 to 1.
Output Falloff AttributeOutputfalloffattrName of the attribute the falloff is written to.
Preview FalloffPreviewfalloffEnable coloring the points by the falloff.
Open Custom Ramp EditorOpencustomrampeditorOpen the editor of the custom preview ramp.
Reset Custom RampResetcustomrampResets the custom preview ramp.
PAGERemap
Enable RemapRemapEnable the remap controls.
ClampClampClamps the falloff values to the 0-1 range.
FitFitEnable fitting the values from the input range to the output range.
Auto Input Min MaxAutoWhen on, the actual minimum and maximum values are used as the input range.
Input MinInputminSets the minimum of the input range.
Input MaxInputmaxSets the maximum of the input range.
Output MinOutputminSets the minimum of the output range.
Output MaxOutputmaxSets the maximum of the output range.
InvertInvertInvert the falloff, outputting 1 minus the value.
Enable Ramp RemapEnablerampremapEnable remapping the falloff through a ramp.
Open Ramp EditorOpenrampeditorOpens the remap ramp editor.
Reset RampResetrampResets the remap ramp.
Custom Ramp TOPCustomramptopReference to a TOP used as the remap ramp, overriding the ramp editor.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry