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Field Falloff

falloffs/field-falloff·v1.5.1
IN:2  OUT:1

Field Falloff samples the POPX field on its second input at each point's position with trilinear interpolation, so the points and the field can have any resolution and box. Field Type reads the Field Attribute either as Dist, a signed distance that fades from 1 inside the surface to 0 at Falloff Distance or is output as the distance itself, or as Weight, an occupancy used directly.

Surface Offset grows or shrinks the surface before the falloff, and a field without Dist still works through a distance derived from its Weight. The shared remap, combine and preview controls match the rest of the falloff family, so any field from Field, Voxelize, Combine Field or a solver can drive the modifiers downstream, on POPX Geometry or plain POPs.

PAGEField
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Field AttributeFieldattrThe field attribute sampled at each point. Until one is picked it follows the Field Type: Dist for Dist (SDF), Weight for Weight.
Falloff DistanceFalloffdistDistance outside the surface over which the falloff fades from 1 to 0. At 0 the edge is hard.
Surface OffsetSurfaceoffsetMoves the surface outward (positive) or inward (negative) before the falloff is computed.
Display Field BoundsDisplayfieldboundsDraw the bounds of the field grid.
PAGEFalloff
Combine Falloff AttributeCombattrscopeSets the existing falloff attribute to combine with.
Swap Operation OrderSwaporderSwaps the order of the operands. A operation B is changed to B operation A.
Combine StrengthCombstrengthSets the blend of the combine operation, from 0 to 1.
Output Falloff AttributeOutputfalloffattrName of the attribute the falloff is written to.
Preview FalloffPreviewfalloffEnable coloring the points by the falloff.
Open Custom Ramp EditorOpencustomrampeditorOpen the editor of the custom preview ramp.
Reset Custom RampResetcustomrampResets the custom preview ramp.
PAGERemap
Enable RemapRemapEnable the remap controls.
ClampClampClamps the falloff values to the 0-1 range.
FitFitEnable fitting the values from the input range to the output range.
Auto Input Min MaxAutoWhen on, the actual minimum and maximum values are used as the input range.
Input MinInputminSets the minimum of the input range.
Input MaxInputmaxSets the maximum of the input range.
Output MinOutputminSets the minimum of the output range.
Output MaxOutputmaxSets the maximum of the output range.
InvertInvertInvert the falloff, outputting 1 minus the value.
Enable Ramp RemapEnablerampremapEnable remapping the falloff through a ramp.
Open Ramp EditorOpenrampeditorOpens the remap ramp editor.
Reset RampResetrampResets the remap ramp.
Custom Ramp TOPCustomramptopReference to a TOP used as the remap ramp, overriding the ramp editor.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Input 1 POP - Field
Output 0 POP - POPX/POP Geometry