Infection Falloff
Infection Falloff is a simulation: after Initialize and Start, every frame each point catches the infection from its neighbors, found by Search Radius or by mesh connectivity (Infect By), at the Infection Rate and held back by Resistance. Dissipation Rate fades fully infected points, Enable Reinfection lets points that fall to the Threshold catch it again, and Play and Step control the timing.
Seeds come from a sphere (Position, Radius, Transition Range), from a point attribute with Use Seed Attribute, or from a Seed POP on Input 1 where each point is one seed and attributes named like the parameters (P, radius, transitionrange) override them per seed. Like every POPX falloff, it adds optional noise, Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result.
POP - POPX/POP GeometryPOP - SeedPOP - POPX/POP Geometry
