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Remap Falloff

falloffs/remap-falloff·v1.5.1
IN:1  OUT:1

Remap Falloff reshapes a falloff, or any float attribute the points carry, and writes the result back to the same attribute or to a different Output Attribute. The points pass through untouched when the input attribute is missing.

Clamp limits the values to 0 to 1, Fit maps an input range, set by hand or with Auto Input Min Max, to an output range, Invert and Absolute Value flip or fold the values, and Enable Ramp Remap reshapes them through a ramp or a Custom Ramp TOP. Preview Falloff colors the points by the result, so it is a quick way to tune a falloff made upstream.

PAGERemap
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Output AttributeOutputfalloffattrName of the attribute the remapped values are written to.
ClampClampClamps the falloff values to the 0-1 range.
FitFitEnable fitting the values from the input range to the output range.
Auto Input Min MaxAutoWhen on, the actual minimum and maximum values are used as the input range.
Input MinInputminSets the minimum of the input range.
Input MaxInputmaxSets the maximum of the input range.
Output MinOutputminSets the minimum of the output range.
Output MaxOutputmaxSets the maximum of the output range.
Absolute ValueAbsvalueEnable using the absolute value of the falloff, applied after Invert.
InvertInvertInvert the falloff, outputting 1 minus the value.
Enable Ramp RemapEnablerampremapEnable remapping the falloff through a ramp.
Open Ramp EditorOpenrampeditorOpens the remap ramp editor.
Reset RampResetrampResets the remap ramp.
Custom Ramp TOPCustomramptopReference to a TOP used as the remap ramp, overriding the ramp editor.
PAGEFalloff
Preview FalloffPreviewfalloffEnable coloring the points by the falloff.
Open Custom Ramp EditorOpencustomrampeditorOpen the editor of the custom preview ramp.
Reset Custom RampResetcustomrampResets the custom preview ramp.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry