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Paint Falloff

falloffs/paint-falloff·v1.5.1
IN:1  OUT:1

Paint Falloff paints the falloff by hand: with Paint Mode on, holding Paint or its key adds weight under the brush in the operator viewer, Erase removes it and Erase All clears the painting, and the strokes persist from frame to frame. Brush Size stays constant on screen, and Transition Range, Align and Type soften the brush edge.

Depth Range limits the paint to points near the picked depth, Paint Through paints every point under the brush, and Show Group keeps points outside the Group from being painted. Like every POPX falloff, it adds optional Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result.

PAGEPaint
GroupGroupIf there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified.
Show Group ShowgroupWhen on, points outside the Group are colored black in the painter and cannot be painted.
Paint ModePaintmodePaint in the operator viewer. When off, the normal geometry viewer shows the output.
Home AllHomeFrames all points in the painter camera.
Auto RotateAutorotateOrbit the painter camera around the geometry.
PaintPaintHold to paint falloff onto the points.
EraseEraseHold to erase the painted falloff.
Erase AllEraseallClear all the painted falloff.
Display BrushDisplaybrushDraw the brush in the viewport.
Brush SizeBrushsizeSets the brush radius as a fraction of the viewport height, constant on screen. 0.05 is 5 percent.
Depth RangeDepthrangeSets how far in front of or behind the picked depth a point still gets paint.
Paint ThroughPaintthroughIgnore depth and paint every point under the brush circle, also over empty space.
Transition RangeTransitionrangeSoft edge of the brush, in Brush Size units.
Transition AlignTransitionalignShifts the transition in or out.
PAGEFalloff
Combine Falloff AttributeCombattrscopeSets the existing falloff attribute to combine with.
Swap Operation OrderSwaporderSwaps the order of the operands. A operation B is changed to B operation A.
Combine StrengthCombstrengthSets the blend of the combine operation, from 0 to 1.
Output Falloff AttributeOutputfalloffattrName of the attribute the falloff is written to.
Preview FalloffPreviewfalloffEnable coloring the points by the falloff.
Open Custom Ramp EditorOpencustomrampeditorOpen the editor of the custom preview ramp.
Reset Custom RampResetcustomrampResets the custom preview ramp.
PAGERemap
Enable RemapRemapEnable the remap controls.
ClampClampClamps the falloff values to the 0-1 range.
FitFitEnable fitting the values from the input range to the output range.
Auto Input Min MaxAutoWhen on, the actual minimum and maximum values are used as the input range.
Input MinInputminSets the minimum of the input range.
Input MaxInputmaxSets the maximum of the input range.
Output MinOutputminSets the minimum of the output range.
Output MaxOutputmaxSets the maximum of the output range.
InvertInvertInvert the falloff, outputting 1 minus the value.
Enable Ramp RemapEnablerampremapEnable remapping the falloff through a ramp.
Open Ramp EditorOpenrampeditorOpens the remap ramp editor.
Reset RampResetrampResets the remap ramp.
Custom Ramp TOPCustomramptopReference to a TOP used as the remap ramp, overriding the ramp editor.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry