Spread Falloff
Spread Falloff passes the seed value to neighboring points, found by Search Radius or by mesh connectivity (Spread By), with each point taking a share of the difference to its highest neighbor set by Falloff Width. Spread sets how far it reaches, so unlike the Infection Falloff the result follows the parameters directly, with no Initialize or Play.
Seeds come from a sphere (Position, Radius, Transition Range), from a point attribute with Use Seed Attribute, or from a Seed POP on Input 1 where each point is one seed and attributes named like the parameters (P, radius, transitionrange) override them per seed. Like every POPX falloff, it adds optional noise, Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result.
POP - POPX/POP GeometryPOP - SeedPOP - POPX/POP Geometry
