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Texture Falloff
falloffs/texture-falloff·v1.5.1
IN:2 OUT:1
SUMMARY
Texture Falloff samples a TOP, from Input 1 or the Texture (TOP) parameter, at every point's P placed by the Texture page transform and optionally normalized to the points' bounds, or with Use Custom UVW at three lookup attributes. Lookup Channel picks what becomes the falloff: Luminance, a single channel, or the average or maximum of RGB or RGBA.
Input Extend Mode (Hold, Zero, Repeat, Mirror), Interpolate and Use Depth Offset for 3D textures control the lookup, so painted maps, procedural TOPs or video can drive the modifiers. Like every POPX falloff, it adds optional noise, Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result.
PARAMETERS
PAGETexture
PAGEFalloff
PAGENoise
PAGERemap
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryInput 1
TOP - Texture OUTPUTS
Output 0
POP - POPX/POP Geometry
