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Heightfield Distort
fields/heightfield-distort·v1.5.1
IN:1 OUT:1
SUMMARY
Heightfield Distort resamples a layer of a height field along a world-space noise flow, so features are pushed sideways along flow lines instead of up and down. Curl noise swirls the terrain without piling it up or thinning it out, while Simplex pushes it in and out.
Amplitude and Element Size are in world units, Octaves and Roughness add finer detail, and Substeps let large distortions follow the flow smoothly. Animate Offset Z to evolve the flow; the falloff limits the effect to selected areas, and Height or any other layer can be distorted.
PARAMETERS
PAGEDistort
PAGECommon
INPUTS
Input 0
POP - HeightfieldOUTPUTS
Output 0
POP - Heightfield
