| [+]Voxelize Mode | Voxelizemode | Mesh voxelizes a closed triangle surface with an inside. Point Cloud splats each point as a soft blob. |
| [+]Technique | Technique | Rasterize works everywhere. Ray Trace gives exact distances but is slower and Windows only. |
| Max Axis Resolution | Maxaxisres | Number of voxels along the longest axis. The other axes follow the box proportions. |
| [+]Voxels Resolution | Voxelsres | Resolution for each axis, from Max Axis Resolution and the box proportions (read-only). |
| Auto Compute Bounds | Autobounds | When on, the box fits the input bounds every frame. When off, the box is set by hand and the field stays fixed. |
| [+]Bounds Size | Boundssize | Size of the voxelized box in world units, padded by Margin. |
| [+]Bounds Center | Boundscenter | Center of the box, in world units. |
| Margin | Margin | Padding around the box on every side, in world units. |
| Display Bounds | Displaybounds | Display the field box. |
| Display Voxels as Points | Displayvoxels | Enable showing the occupied voxels as points in the viewer. |
| Smoothness | Smoothness | In Raytrace mode, the distance over which density fades in from the surface. 0 gives a hard edge. |
| Surface Threshold | Surfacethreshold | In Ray Trace, the surface band width in world units. In Point Cloud, the Weight above which a cell is solid. |
| [+]Ray Direction Mode | Raydirmode | In Raytrace mode, Axis Aligned votes along six axes; Custom Direction casts one ray and needs a closed mesh. |
| [+]Ray Direction | Raydir | Sets the direction of the single ray cast to test if a voxel is inside or outside, when Ray Direction Mode is Custom Direction. |
| Point Scale | Pointscale | Splat radius of each point of a point cloud, in cells. 0.5 is one cell. |
| Override if Color Exists | Overrideifexists | When on, the Color parameter is used even if the input has a Color attribute. |
| [+]Color | Color | Voxel color used when the input has no Color attribute. |
| Weight Scale | Weightscale | Multiplies the Weight (density) of the voxels. |
| Multiply Color by Weight Scale | Multcolor | Whether to multiply Color by Weight Scale. |
| Compute SDF | Computesdf | Enable writing Dist, the signed distance to the surface, negative inside. |
| Compute Gradient | Computegradient | Whether to output Gradient, the unit normal of the distance field. |
| Compute Velocity | Computevelocity | Write Velocity from the change since the previous frame, in units per second. |
| [+]Velocity Mode | Velocitymode | Determines how Velocity is computed. Object Motion follows how the input moves; Object Motion + Shape also follows the surface deforming and needs Compute SDF. |
| Velocity Scale | Velocityscale | Multiplies the output Velocity. |
| Reset Velocity | Resetvelocity | Clears the velocity history so the next frame outputs zero. |
| Output 3D Textures | Output3dtextures | Whether to output one 3D texture per field attribute. |