| Iterations | Iterations | Maximum number of cuts per face, giving up to 2 to the power of N panels. |
| Min Iterations | Miniter | Number of levels that always cut before Split Probability applies. |
| Split Probability | Splitprob | Sets the probability that a panel is cut again at each level past Min Iterations. 1 cuts to full depth. |
| Min Panel Size | Minsize | Panels whose shorter side is below this are not cut further. 0 means no limit. |
| Ratio Variance | Ratiovar | Sets how far a cut can sit from the middle. 0 gives even halves. |
| Axis Randomness | Axisrand | Sets the chance to cut along the shorter side. Higher values give long strips. |
| Quadrangulate Triangles | Quadrangulate | Split each input triangle into 3 quads first, for rectilinear panels. When off, the panels are triangular. |
| Seed | Seed | Numerical value that initializes the randomization. |
| Relative To Panel Size | Relative | Scale Separation, Inset and Height by the panel size. When off, they are in scene units. |
| Separation | Separation | Sets the gap around every panel. |
| Inset | Inset | Sets the inset of the top of each panel, which bevels the side walls. |
| Inset Variance | Insetvar | Sets the random per-panel variation of the Inset, plus or minus. |
| Keep Source | Keepsource | Keep the input surface under the panels, filling the gaps. |
| Height Min | Heightmin | Sets the lowest panel height. Negative values recess the panels. |
| Height Max | Heightmax | Sets the tallest panel height. |
| Height Bias | Heightbias | Controls the height distribution. 1 is even, above 1 gives mostly low panels, below 1 mostly tall ones. |
| Extrude Probability | Extrudeprob | Sets the probability that a panel is extruded. The rest stay flat. |
| Do Falloff | Dofalloff | Weight the effect on each point by the Falloff Attribute. |
| Falloff Attribute | Falloffattr | The point attribute, 0 to 1, that weights the effect. |
| [+]Falloff Mode | Falloffmode | Determines what the falloff scales: Depth (cut levels), Height, or Depth and Height. |
| [+]Normals Action | Nml | Choose what to do regarding normals. |
| [+]Attribute Class | Attrclass | Sets the attribute class of the normals: point, vertex or primitive. |
| [+]Normals Weighting | Nmlweighting | For point normals, choose how to weight the normals of the primitives the point is a part of. |
| [+]Compute Normals Technique | Compnmltech | Specify which technique to use to calculate point normals. |
| Max Number of Primitives per Point | Maxprimsperpoint | Used to allocate temporary storage, it should be set to the maximum number of primitives a point can be a part of in the input geometry. |
| Angle | Angle | For vertex normals, the threshold angle between faces above which the shared edge vertices don't share normals. |