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Explode
generators/explode·v1.5.1
IN:2 OUT:1
SUMMARY
The Explode partitions a polygonal mesh into pieces and creates one packed point per piece, carrying its position, rest frame and bounds, so every POPX operator after it moves the pieces as instances. Pieces come from each primitive, from clusters of primitives around seed points, or from a Voronoi Fracture that cuts the mesh along the cells of the seeds.
Seeds are scattered on the mesh or supplied on the second input, Voronoi Fracture keeps open surface shells or caps solid, watertight shards from a closed mesh, and Fuse Pieces joins each piece into one connected surface. The rest frame is built from the surface normals with an optional custom up vector, and POPX Reorient can adjust it without rotating the pieces.
PARAMETERS
PAGEExplode
PAGEOrient
PAGECommon
INPUTS
Input 0
POP - GeometryInput 1
POP - Cluster/Voronoi SeedsOUTPUTS
Output 0
POP - POPX Geometry
