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DLG
simulations/dlg·v1.5.1
IN:1 OUT:1
SUMMARY
The DLG operator grows the line strips of its input, as closed loops or open lines, by pushing nearby vertices apart within Max Distance, smoothing the line toward itself and splitting edges that grow too long. The line folds and packs without crossing itself into brain coral and gyrus patterns, up to Max Number of Vertices, and comes out as line strips with a Growth attribute.
Growth Weight sets how hard each vertex pushes, Apply Noise swaps it for a noise field for uneven growth, and Growth by Curvature makes bends grow faster or slower. A mesh or field collider keeps the line outside, inside or on a surface, and the simulation runs as a feedback loop (Initialize, Start, Play) with a Target Feedback Loop POP for forces downstream.
PARAMETERS
PAGEDLG
PAGENoise
PAGECollisions
PAGECommon
INPUTS
Input 0
POP - LineStrip InOUTPUTS
Output 0
POP - LineStrip Out
