| Walkers Target Feedback Loop POP | Targetpop | A reference to a POP node downstream in the network whose data is retrieved one frame later. Only P is read back, as the walkers. |
| [+]Simulation Bounds | Simbounds | Sets the size of the box the walkers spawn in and stay inside, used when there is no Geometry input. |
| [+]Simulation Center | Simcenter | Sets the center of the simulation box. |
| Display Bounds | Displaybounds | Display the simulation box. |
| Display Random Walkers | Displayrandomwalkers | Display the walkers that are still diffusing, in red. |
| Display DLA Structure (Points) | Displaydlapoints | Display the structure as points on the first output. |
| Display DLA Structure (Lines) | Displaydlalines | Display the structure as lines from each point to its parent, on the second output. |
| Display Seeds | Displayseeds | Display the seeds (the Seed input's points) as spheres. Nothing is drawn while the Seed input is not connected. |
| Seeds Scale | Seedsscale | Sets the radius of the drawn seed spheres. |
| Max Number of Points | Maxpoints | Sets the number of walkers. The structure can grow by this many points plus the seeds. |
| Seed | Seed | Numerical value that initializes the randomization. |
| [+]Scatter Method | Method | How to sprinkle points: on primitives like triangles/quads, or inside closed volumes formed by primitives like triangles/quads. |
| Attempts per Point | Attemptsperpoint | For volume sprinkle, the number of attempts to try to get a point inside the mesh. |
| [+]Ray Direction Mode | Raydirmode | To determine if point is inside or outside, cast rays in random direction or in constant direction. |
| [+]Ray Direction | Raydir | Sets the constant direction of the rays that test whether a candidate point is inside or outside. |
| [+]Hardware Ray Tracing | Hwraytracing | Selects mode for Hardware Ray Tracing if supported. Used by the Volume scatter inside test, Windows only. |
| Max Search Distance | Maxsearchdist | Sets how far a walker looks for the structure. It is also the largest jump per step when nothing is in range. |
| Attach Distance | Attachdist | A walker within this distance of a structure point attaches to it. Smaller values give finer branches. |
| Attach Strength | Attachstrength | Sets the drift toward structure points in range, in units per second. 0 gives pure DLA, higher values grow faster and denser. |
| Stick Probability | Stickprob | Sets the chance per 1/60 second that a walker in reach attaches, the same at any frame rate. 1 is classic DLA, lower values grow denser. |
| Max Neighbors | Maxneighbors | Number of nearest structure points driving the attach drift, from 1 to 8. |
| Internal Noise | Internalnoise | When on, the walk's random vector (Rand) is generated here. When off, the input's Rand attribute drives the walk. |
| Noise Amplitude | Noiseamp | Sets the walk speed in units per second, the largest step a walker takes per frame. |
| Enable Life Cycle | Enablelifecycle | When on, walkers age: after their life span they die, wait the Respawn Delay and restart from their spawn position. |
| Life Span | Life | Life span of a structure point after it attaches, in seconds. |
| Life Variance (Fraction) | Lifevariance | Life Expectancy variation as fraction of life expectancy, added or removed at random per point. |
| Respawn Delay | Respawndelay | Sets the time in seconds a dead walker waits before it respawns. |
| Initialize | Initializepulse | Initializes the POP from its input and parameters. The input points become the seeds and the walkers start fresh. |
| Start | Startpulse | Start the simulation from the initialized state. |
| Play | Play | Pause or play the feedback loop. |
| Step | Steppulse | Advance the simulation by one frame while paused. |