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Preview Falloff

tools/preview-falloff·v1.5.1
IN:1  OUT:1

Preview Falloff looks up the chosen Falloff Attribute in a color ramp, 0 at the left and 1 at the right, and writes the result to Color while the rest of the geometry passes through unchanged. Points without the attribute get the left color of the ramp.

Every falloff has its own preview; this one shows a falloff anywhere in a chain, for example after a Combine Falloff or after a modifier changed the attribute, on POPX Geometry or plain POPs. Falloff Ramp picks Heatmap, Blackbody, Infrared or a Custom ramp, and with Preview Falloff off the input passes through untouched.

PAGEPreview
Preview FalloffPreviewfalloffEnable coloring the points by the falloff.
Open Custom Ramp EditorOpencustomrampeditorOpen the editor of the custom preview ramp.
Reset Custom RampResetcustomrampResets the custom preview ramp.
PAGECommon
BypassBypassPass through the first input to the output unchanged.
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Render PrimitivesRenderprimitivesWhether to render the full POPX geometry. When off, only point instances are drawn.
Convert to Point PrimitivesConverttoptprimEnable converting points to point primitives when Render Primitives is off.
SRT / RSTSrtrstSets the transform order, SRT or RST, used when the points are rendered as TouchDesigner instances.
Input 0 POP - POPX/POP Geometry
Output 0 POP - POPX/POP Geometry