| Hard Angle | Hardangle | Edges whose faces meet at more than this angle are kept as hard edges. Angles are given in degrees. |
| [+]UV Seams | Uvseams | Determines how the boundaries of UV islands are treated. Harden keeps them as hard edges so the UVs stay continuous. |
| UV Attribute | Uvattrib | The vertex attribute holding the UVs whose seams are kept. |
| Iterations | Iterations | The number of remeshing iterations. More iterations give more regular triangles but take more time. |
| Smoothing | Smoothing | The amount of smoothing applied at each iteration. Higher values give more equilateral triangles. |
| Use Input Points Only | Inputptsonly | Restricts the remesher to the input points: edges are only collapsed and flipped, no point is added or moved. |
| Recompute Normals | Recomputenormals | When on, computes new normals. When off, the input normals are interpolated like any other attribute. |
| [+]Normal Type | Normaltype | Point Normals gives one smooth normal per point. Vertex Normals keeps the hard edges sharp. |
| [+]Edge Lengths | Edgelengths | Uniform uses one target edge length everywhere. Adaptive varies the edge length with the local curvature. |
| Target Size | Targetsize | The target edge length in Uniform mode. |
| Use Max Size | Usemaxsize | Limits the edge length in Adaptive mode. |
| Max Size | Maxsize | The largest edge length allowed in Adaptive mode. |
| Use Min Size | Useminsize | Limits how small the edges can get in Adaptive mode. |
| Min Size | Minsize | The smallest edge length allowed in Adaptive mode. |
| Relative Density | Density | The relative density of the sampling in Adaptive mode. A value of 1 meshes a sphere with about 16 points. |
| Gradation | Gradation | The rate at which edge lengths can change from one triangle to the next. Higher values give fewer triangles. |
| Mesh Size Attribute | Sizeattrib | A point attribute giving the desired edge length near each point. |
| Min Size Attribute | Minsizeattrib | A point attribute giving the smallest edge length allowed near each point. |
| Max Size Attribute | Maxsizeattrib | A point attribute giving the largest edge length allowed near each point. |
| Output Mesh Size | Outputsize | Adds a point attribute with the edge length used around each point. |
| Mesh Size Name | Outputsizeattrib | The name of the mesh size attribute. |
| Output Mesh Quality | Meshquality | Adds a primitive attribute measuring each triangle: 1 for an equilateral triangle, toward 0 for thin ones. |
| Quality Name | Qualityattrib | The name of the mesh quality attribute. |
| [+]Buffer Size | Maxpointsmode | Auto sizes the working buffers from the input area and the edge length. Manual uses Max Points. |
| Max Points | Maxpoints | The number of working points allocated in Manual mode. |
| Point Limit | Pointlimit | The largest number of working points Auto allocates. Limits the GPU memory used. |
| Copy Topology Info Back to CPU | Cpureadback | Enable copying the point count and topology information held on the GPU to the CPU. |