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Reorient
tools/reorient·v1.5.1
IN:2 OUT:1
SUMMARY
Reorient replaces the rest frame of each packed point so its local frame matches a requested world-space orientation, without changing positions or transforms. Afterward, Local Space operations in the modifiers work along the new axes.
The frame is read from attributes on the points or from the nearest point of reference geometry within Max Search Distance, as a quaternion, two vectors (N and Up) or a matrix. A typical use is transferring the source mesh's normals, for example from Orient Mesh, onto Explode or Convert pieces so each piece moves along its own surface normal.
PARAMETERS
PAGEReorient
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryInput 1
POP - Reference GeometryOUTPUTS
Output 0
POP - POPX/POP Geometry
