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Noise Falloff
falloffs/noise-falloff·v1.5.1
IN:1 OUT:1
SUMMARY
Noise Falloff samples 2D, 3D or 4D Perlin or Simplex noise at every point's P, or at its Rest position with Use Rest Attribute so the pattern stays fixed while the points deform, and writes the value as the falloff weight. Seed, Period, Harmonics, Amplitude, Exponent and Offset shape the noise, and Normalized Noise keeps it in the 0 to 1 range.
The Transform page places the noise field in space, and Translate 4D animates through the fourth dimension of the 4D types. Like every POPX falloff, it adds optional Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result.
PARAMETERS
PAGENoise
PAGETransform
PAGEFalloff
PAGERemap
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryOUTPUTS
Output 0
POP - POPX/POP Geometry
