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Object Falloff
falloffs/object-falloff·v1.5.1
IN:2 OUT:1
SUMMARY
Object Falloff measures every point against a mesh from Input 1 or the Object Geometry parameter, placed by its own transform, finding the closest surface point and a signed distance. Area of Influence picks the falloff: Inside or Outside of a closed mesh, Surface Distance, or Surface Intersection for points within Threshold of the surface.
Max Candidates and Search Radius bound the search, and points beyond the Search Radius count as outside. Like every POPX falloff, it adds optional noise, Remap controls (clamp, fit, invert, ramp) and a Combine Operation with the falloff already on the points, and Preview Falloff colors the points by the result.
PARAMETERS
PAGEObject
PAGEFalloff
PAGENoise
PAGERemap
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryInput 1
POP - Object GeometryOUTPUTS
Output 0
POP - POPX/POP Geometry
