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Waveform Falloff
falloffs/waveform-falloff·v1.5.1
IN:1 OUT:1
SUMMARY
Waveform Falloff runs a sine, square, triangle or sawtooth wave along a per-point driver: an attribute, the point index, the distance to a center for rings, or the position along an axis for bands. Frequency, Phase, Range, Amplitude and Offset shape the wave, Normalize Driver makes Frequency the number of cycles across the whole geometry, and Use Rest Attribute keeps the pattern fixed on deforming geometry.
Time Varying moves the wave at Speed cycles per second, and Fade ramps it in or out over time, optionally looping, for pulses and reveals. The shared remap, combine and preview controls match the rest of the falloff family, and chaining several Waveform Falloffs with Add or Multiply composes more complex waves.
PARAMETERS
PAGEWaveform
PAGETime
PAGEFalloff
PAGERemap
PAGECommon
INPUTS
Input 0
POP - POPX/POP GeometryOUTPUTS
Output 0
POP - POPX/POP Geometry
