| Group | Group | If there are input groups, specifying a group name in this field will cause this POP to act only upon the group specified. |
| Do Falloff | Dofalloff | Weight the effect on each point by the Falloff Attribute. |
| Falloff Attribute | Falloffattr | The point attribute, 0 to 1, that weights the effect. |
| [+]Advection Source | Advectsource | Selects the source of the driving vectors: a point attribute, the reference geometry in the second input, or a 3D vector field. |
| Vector Attribute | Vectorattr | Sets the vector attribute that drives the points, read from the input, or the second input for Reference and Field. Empty moves nothing. |
| [+]Vector Type | Vectortype | Determines what the vector drives. Velocity is written to PartVel in units per second, Force to PartForce, which accumulates into PartVel. |
| Max Search Distance | Maxdistance | Maximum distance to the reference points that are read. |
| [+]Lookup Mode | Lookupmode | Determines how reference points are read: the closest point, or the average or distance-weighted average of neighbors within Max Search Distance. |
| [+]Distribution | Distribution | Determines how neighbors are selected: Default, Unique, Closest or Random. |
| Max Points for Average | Maxptsavg | Maximum number of neighbors averaged per point in the Average modes. |
| Display Field Bounds | Displayfieldbounds | Draw the bounds of the field grid. |
| Enable Time Integration | Timeintegration | Determines whether points move each frame in a feedback loop (Initialize, then Start). When off, only PartVel and PartForce are written. |
| Target Feedback Loop POP | Targetpop | A reference to a POP node downstream in the network whose data is retrieved one frame later. Only P is read back. |
| Time Scale | Timescale | Speed multiplier on the time step. 0 freezes and 2 doubles. |
| Time Step | Timestep | The time step per frame in seconds, 1 divided by the cook rate (read-only). Time Scale multiplies it. |
| Drag | Drag | In Velocity mode, the fraction of the previous velocity kept per step; 0 follows the drive. In Force mode, friction per step; 1 stops. |
| Velocity Damping | Damping | Amount of damping applied to the velocity. 0 applies no damping. |
| Rotate to Vector (Forward Z) | Rotateto | Turn each point so its +Z axis follows its motion, with +Y up. Points that are still keep their rotation. |
| Initialize | Initializepulse | Initializes the POP from its input and parameters. |
| Start | Startpulse | Start the simulation from the initialized state. |
| Play | Play | Pause or play the feedback loop. |