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Heightfield Project
fields/heightfield-project·v1.5.1
IN:2 OUT:1
SUMMARY
Heightfield Project rasterizes the triangles of the geometry in its second input into the height field along the up axis, without ray tracing, so it runs the same on macOS and Windows. Where the geometry covers a sample, its highest or lowest surface plus Offset is combined with the layer; uncovered samples keep their value.
Combine with Existing defaults to Maximum, which stamps shapes onto the terrain, with Replace, Add, Multiply and Minimum also available. Edge Smoothing turns the step at the edge of the shape into a smooth ramp, and Coverage Layer writes where the geometry covers the field as a falloff for later operators.
PARAMETERS
PAGEProject
PAGECommon
INPUTS
Input 0
POP - HeightfieldInput 1
POP - Geometry to ProjectOUTPUTS
Output 0
POP - Heightfield
