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Convert

generators/convert·v1.5.1
IN:1  OUT:1

The Convert reads geometry you already have, such as an imported model or Copy POP output, and creates one packed point per piece so POPX modifiers can move each piece as an instance while its geometry follows. A piece is either each disconnected part of the mesh (Connectivity) or each distinct value of a chosen point, vertex or primitive attribute (Piece Attribute).

Each packed point gets the piece's centroid, a rest frame from its averaged normals and its bounds, and selected input attributes can be transferred to it. Visualize Pieces colors every piece for checking, and POPX Reorient can adjust the local orientation afterwards if needed.

PAGEConvert
Max Edges per PointMaxedgesperpointNumber of edges followed per point when finding pieces. Raise it for poles and fans with many edges.
Piece AttributePieceattrSets the attribute used to split the geometry into pieces.
Transfer AttributesTransferattrsSets the attributes transferred to the instances.
Generate Vertex NormalsGeneratenormalsEnable generating vertex normals.
Max Number of Primitives per PointMaxprimsperpointUsed to allocate temporary storage, it should be set to the maximum number of primitives a point can be a part of in the input geometry.
AngleAngleFor vertex normals, the threshold angle between faces above which the shared edge vertices don't share normals.
Visualize PiecesVisualizepiecesDisplay each piece with a unique color.
Visualization SeedVisualizationseedNumerical value that initializes the random piece colors.
PAGECommon
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Input 0 POP - Geometry
Output 0 POP - POPX Geometry