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Planar Patch

generators/planar-patch·v1.5.1
IN:0  OUT:1

Planar Patch generates a flat, evenly triangulated mesh in a Rectangle, Circle, Trapezoid or Ring shape at one target Edge Length. The boundary is resampled with every corner kept and the interior is relaxed so triangles come out close to equilateral, giving the same mesh every cook.

Each shape has its own controls: Round Corners and Corner Radius for the rectangle, Side, Taper and Skew for the trapezoid, and Inner Size and Open Arc for rings and arcs. Orient, Center, Scale and Uniform Scale place the patch in space.

PAGEPlanar Patch
Edge LengthEdgelengthSets the target triangle edge length in world units. Triangles are close to equilateral.
Uniform ScaleUniformscaleSpecifies a uniform scale factor in all axes.
Round CornersRoundcornersEnable round corners.
Corner RadiusCornerradiusSets the radius of the rounded corners.
TaperTaperSets the taper amount of the chosen side in Trapezoid mode.
SkewSkewSets the shift of the tapered side along its axis, for the Trapezoid shape.
Open ArcOpenarcSets the start and end angles of an open Ring arc. Angles are given in degrees.
Copy Topology Info Back to CPUCpureadbackEnable copying the point count and topology information held on the GPU to the CPU.
PAGECommon
Free Extra GPU MemoryFreeextragpumemFree memory that has accumulated when output memory has grown and shrunk.
Output 0 POP - Geometry