Aim
The Aim rotates each instance so its Aim Axis points at a target and its Up Axis turns toward an up reference, leaving position, scale and pivot unchanged and keeping the instances on their current P. The aim and the up direction can each be a fixed vector, an object (a position or the centroid of the POP on the second or third input), the closest point of that POP per instance, or a vector attribute on the instance itself, such as PartVel so particles face their motion.
Invert Aim and Invert Up flip either direction, and Constrain Around Up limits the turn to a rotation around the up axis with no tilt. Do Falloff blends the new rotation from the incoming one per instance, instances whose aim attribute is zero keep their rotation, and viewport guides show the aim and up targets.
POP - POPX/POP GeometryPOP - Aim TargetPOP - Up TargetPOP - POPX/POP Geometry
