Installation

Step-by-step installation guide for POPX TouchDesigner operators. Download, system requirements, setup, and parameter help.

System Requirements

Windows

  • → Operating System - Microsoft Windows 10 / Windows 11
  • → GPU Memory - A minimum of 4GB GPU memory, 8GB+ is recommended
  • → GPU Drivers - The most recent Nvidia, AMD, or Intel drivers are recommended. TouchDesigner requires a GPU and drivers that support Vulkan 1.1
  • → Nvidia GPUs - Geforce 1000-series or better, Quadro/RTX Pascal series or better. Requires Driver 530.00 or newer, 581.00 or later recommended
  • → AMD GPUs - Radeon 5000 series or better (RDNA architecture GPUs)
  • → Intel GPUs - 500 and newer GPUs (not the 5000, 6000 series)

Aura Render Engine

The Aura Render Engine is a TouchDesigner C++ plugin that runs on Windows only and needs an NVIDIA RTX GPU.

  • → Operating System - Windows 10 or 11, 64-bit
  • → GPU - An NVIDIA RTX GPU and a recent NVIDIA driver (DLSS Ray Reconstruction requires an RTX GPU)
  • → TouchDesigner - 2025.33230 or newer
  • → First launch - The first render compiles the engine for your GPU (about two minutes). The result is cached, and it compiles again after an Aura or NVIDIA driver update

Apple Mac

  • → Operating System - Apple macOS 13 (Ventura) and up
  • → Hardware - Mac Pro / iMac / Mac Mini / MacBook Pro / MacBook Air 2020+. Your Mac must support macOS 13 or higher, but we recommend running the latest macOS
  • → Apple Silicon - We highly recommend a Mac with Apple Silicon for TouchDesigner. For Intel-based Macs we recommend a model with a discrete AMD GPU

Installation Steps

  • → Become a POPX member on Patreon to get access to the POPX.tox package.
  • → Open your TouchDesigner project.
  • → Drag the POPX.tox file directly into your network.
  • → Your project may freeze momentarily while the system initializes - this is normal.
  • → Once loaded, the POPX component will appear at the root level of your project.
  • → Press Tab to open the OP Create Dialog - you’ll now see the new POPX Operators Family available for use.

Setting Up the Aura Render Engine

Aura is part of the POPX download on Patreon and comes as its own folder: Aura.dll (the engine), two NVIDIA DLSS runtime files, a license, and third-party notices. Keep these files together in one folder, since Aura.dll loads the DLSS files from its own folder.

Aura Manual →
  • → Download the Aura folder from the POPX release post on Patreon .
  • → Unzip the Aura folder anywhere on your machine, for example Documents\POPX\Aura.
  • → In TouchDesigner, select the POPX Aura operator and set its Plugin Path parameter to Aura.dll in that folder.
  • → The first render compiles the engine for your GPU, which takes about two minutes. The result is cached, so later launches start at once.
  • → To update Aura, close TouchDesigner first, replace the files, and reopen. A loaded plugin cannot be replaced while TouchDesigner runs.

Parameter Help

Each POPX operator includes comprehensive help descriptions for all parameters. To view parameter help in TouchDesigner:

  • → Hold Alt (Windows/Linux) or Option (macOS)
  • → Hover your mouse over any parameter in the parameter UI
  • → A tooltip will appear with a detailed description of that parameter

About Page & Quick Help

Every POPX operator includes an About parameter page with a Help toggle that opens a direct link to the operator’s documentation page on this website. This provides instant access to detailed information, examples, and usage guides for each operator.